Shapeshift: At will. Can maintain form for minutes equal to Con × 3. Max time is 75 minutes.
can't shapeshift smaller than Gem allows. (Smallest form possible is medium, largest is colossal. Approx. double the size. Maintains same weight) All stats and skills remain the same except added movements for flying and swimming.
Poofed: Complete regeneration after 4d6 hours.
Siege Monster: Blue Diamond does double damage to objects and structures.
Immortal: Does not age
Fusion:
Spellcasting. Blue is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Blue Diamond has all of the Wizard spells prepared.
Multiattack: Blue Diamond gets two attacks per round.
Slam/Stomp: Reach 20 feet. Hit:+14. ((2d8+8) + 26 bludgeoning damage)
Aura of Mental Rend: 120 ft Radius Blue Diamonds aura radiates in a 120-foot radius sphere around her. Anyone within range takes an initial 2d6 psychic damage. They have to make a Con save 17 or become Prone whilst the aura bubble last. This ability last for a number of rounds equal to Blue Diamond's Con.
Force attack: Blue creates and releases a blue energy bolt/ball that is ranged to 300 feet. The blast does 2d6 force damage. Blue may charge a blast for a round, and is she is uninterrupted, the blast deals 6d6 force damage.
Opportunity Attack
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Blue Diamond, or Blue for short, is a Homeworld Gem and a member of the Great Diamond Authority that formerly ruled over the Gem race. She first appears in a flashback in "The Answer" and debuts in person in "Steven's Dream".
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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