Magic Resistance. The calciderm has advantage on saving throws against spells and other magical effects.
Vanishing. At the start of the calciderm's second turn, it becomes somewhat translucent.At the start of the calciderm's fourth turn, it gains resistance to force damage & nonmagical melee weapon damage but has -4 modifier to ability checks and attack rolls. At the start of the calciderm's sixth turn, the calciderm fades away into the ethereal plane, becoming invisible until the end of its turn, after which, it vanishes completely into the ethereal plane and combat ends.
Multiattack. The calciderm makes one bite or head slam attack and two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Head Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
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