Keen Hearing and Smell. The caller has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the caller moves at least 20 feet straight toward a creature and makes a claw attack into it on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the caller can make one bite attack against it as a bonus action.
Pack Tactics. The caller has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Myriad Pack. After the caller makes a melee attack, the caller can magically summon 2 spectral avatars of itself for each hostile opponent in combat that make an attack immediately after the caller's turn ends. The spectral avatars use the Giant Wolf (homebrew by CSFPhotos) stat block. If the caller used its Multiattack for its attack this turn before summoning the avatars, when the avatars appear, they make their attack with disadvantage.
Multiattack. The caller makes three melee attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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