Huge Monstrosity, Neutral
Armor Class 16 (natural armor)
Hit Points 189 (14d20 + 42)
Speed 45 ft.
STR
20 (+5)
DEX
14 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws STR +9, DEX +6, CON +7, INT +2, WIS +6, CHA +5
Skills Perception +6, Stealth +4
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The caller has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce. If the caller moves at least 20 feet straight toward a creature and makes a claw attack into it on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the caller can make one bite attack against it as a bonus action.

Pack Tactics. The caller has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Myriad Pack. After the caller makes a melee attack, the caller can magically summon 2 spectral avatars of itself for each hostile opponent in combat that make an attack immediately after the caller's turn ends. The spectral avatars use the Giant Wolf (homebrew by CSFPhotos) stat block. If the caller used its Multiattack for its attack this turn before summoning the avatars, when the avatars appear, they make their attack with disadvantage.

Actions

Multiattack. The caller makes three melee attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Habitat: Hill

Dragonekillax2

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