Medium Construct, Typically Lawful Evil
Armor Class 18 Plate
Hit Points 35 (5d6 + 12)
Speed 80 ft., Fly 30 ft.
STR
18 (+4)
DEX
19 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws INT +4
Damage Vulnerabilities Cold, Lightning
Damage Resistances Poison
Damage Immunities Psychic
Condition Immunities Exhaustion, Frightened
Senses Darkvision 60ft, Tremorsense 10ft, Passive Perception 15
Languages All
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Ionized Blast. Ranged Weapon Attack: +5 to hit, reach 100/200 ft., 2 targets. Hit: 1 (2d8 + 6) [force] damage. 

Rapid Punch. Melee Weapon Attack: +3 to hit, range 6 ft., 3 targets. Hit: 1 (3d4 + 4) [bludgeoning] damage.

Bonus Actions

Self Destruct:

You overdrive your Fusion Reactor, causing it and any capacitors or electronics in your system to explode spontaneously. Creatures within 20 ft must make a DEX save (DC 18). On a success they take 25 fire damage and 1d6 bludgeoning damage. On a failure they take 12 fire and no bludgeoning damage. The android may attempt an INT-saving roll to prevent this explosion if it is ordered, (DC 22). On a success, the Android becomes fully sentient. On a failure, nothing changes.

Reactions

Reinforced Build. If an attack would be used to move the Android in any direction (including upwards), you may use a reaction to instead attempt a dexterity saving throw (DC 13). On a success, you (if on solid ground) plant your feet into the ground, and claws extend. You remove your prof bonus from the damage you would receive, and do not move. You forfeit movement until your next turn. On success, you (if in air) fire your thrusters strategically, holding your position. You remove your prof bonus from the damage you would receive, and do not move. You cannot move in any direction other than towards solid ground until your next turn. On a fail, you move half the distance you would have upon being attacked. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Android of GH is a feared intelligent robotic life. It relies on a fusion reactor core to fuel it. They are without fear. They despise their enemies, the Apes of GH. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

britaincsmith

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