Medium Humanoid (Elf, Sorcerer), Lawful Evil
Armor Class 16 (Misdirecting Defense)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws CON +3, CHA +6
Skills Arcana +5, Deception +8, Insight +4, Perception +4, Persuasion +6
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Common, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Equipment. Aloysia carries a rod of rulership. She also wears an amulet of proof against detection and location.

Fey Ancestry. Aloysia has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Misdirecting Defense. The AC of Aloysia includes her Charisma modifier while she isn’t wearing armor or wielding a shield.

Actions

Multiattack. Aloysia makes a Crimson Bolt attack as well as an Arcane Blast attack when available.

Crimson Bolt. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 20 (1d10 + 4) psychic damage.

Spellcasting. Aloysia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: disguise self, silent image

2/day: charm person

1/day: suggestion

Arcane Blast (Recharge 5–6). Aloysia creates an explosion of magical force in a 20-foot-radius sphere centered on a point she can see within 120 feet of itself. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn’t pushed.

Description

The ambitious occultist steers the conversation to her interests at every turn, while maintaining a pleasant demeanor and answering just enough of the characters’ questions to keep them from walking away.

If the characters turn down her offer, Aloysia’s charm vanishes immediately, replaced by cold disdain. Additionally, if any character mentions having received a vision from the Apotheon or reveals that the characters possess the Jewel of Three Prayers, Aloysia becomes fixated on obtaining the jewel for her faction.

Occultists of the Vermilion Dream

The Consortium of the Vermilion Dream is viewed as an esoteric, profit-driven, but ultimately harmless cabal of ghost hunters and perpetuators of urban legends. This perception isn’t inaccurate, but the consortium’s leadership is obsessed with one set of legends in particular: those involving the Moon of Ill Omen, Ruidus, and the ancient figures cursed by exposure to its alien influence.

The cruelest desires and predilections of the consortium’s most obsessive agents have been enhanced by contact with ruidium-tainted items.

Sylvanborn

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