Medium Fiend, Neutral Evil
Armor Class 12
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
8 (-1)
DEX
11 (+0)
CON
15 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws CON +6, INT +9, WIS +7
Skills Arcana +13, History +13, Insight +7, Perception +7, Religion +9
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Fiendish Blessing. The AC of the clone includes its Charisma bonus.

Innate Spellcasting. The clone's innate spellcasting ability is Charisma (spell save DC 14). The clone can innately cast the following spells, requiring no material components:

3/day each: alter self, command, detect magic

1/day: plane shift (self only)

Spellcasting. The clone is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): mage hand, ray of frost, shocking grasp

1st level (4 slots): ray of sickness, shield

2nd level (3 slots): arcane lock, knock

3rd level (3 slots): animate dead, counterspell

4th level (3 slots): blight, ice storm, phantasmal killer

5th level (3 slots): cloudkill, hold monster, wall of force

6th level (1 slot): chain lightning, circle of death, disintegrate

7th level (1 slot): finger of death, plane shift, teleport

8th level (1 slot): maze, mind blank

9th level (1 slot): power word kill, time stop

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage when used with two hands, plus 3 (1d6) fire damage.

Fire Ray. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

Fiendish Charm. One humanoid the clone can see within 30 feet of him must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed creature obeys the clone's spoken commands. If the target suffers any harm from the clone or another creature or receives a suicidal command from the clone, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the clone's Fiendish Charm for the next 24 hours.

Description

A clone of Acererak appears as Acererak before he became a lich, a wingless Oerthian cambion. Clones of Acererak can be identified by a nonmagical Talisman of the Sphere around their neck.

Acererak has no need for a clone as a vessel for a soul while he has his phylactery, so once the clone has fulfilled its use as a servant or experiment, it is killed or discarded on the local plane.

Out in the universe, clones may come into trouble with one of Acererak's many enemies.

A clone's main intent is to follow in the footsteps of Acererak and find a Book of Vile Darkness in order to transcend into a lich themselves. Having attained lichdom, Acererak may force the clone to once again serve under him.

 

Monster Tags: NPCfiend

Popsicle31

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