Charge. If the carnassid moves at least 20 feet straight toward a target and then hits it with a horn or slam attack on the same turn, the target takes an extra 6 (1d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Lesser Rejuvenation (1/Day). If the carnassid is reduced to 0 hit points, it can choose to regain hit points equal to hits hit point maximum - 1. If it does this, it gains a -2 modifier on attack rolls, saving throws, and ability checks for the next 1 hour.
Multiattack. The carnassid makes two melee attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) slashing damage + 9 (2d8) bludgeoning damage.
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