Medium Swarm of Medium beasts, Typically Lawful Evil
Armor Class 15 Natural Armor
Hit Points 30 (5d10 + 9)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +7
Skills Athletics +5, Perception +3
Damage Vulnerabilities Acid, Poison
Damage Resistances Thunder
Senses Darkvision, Passive Perception 16
Languages Druidic, Undercommon --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Laser Rifle. Ranged Weapon Attack: +6 to hit, range 60/120 ft., two targets. Hit: 8 (3d8 + 10) radiant damage.

Reactions

Warrior Training:

Due to the war these apes have grown up around, they’ve had come up with unique ways to train their children. An apes advantage over a robot is biologically randomized strategy. Once per day, the ape may use a reaction to impose disadvantage on any roll made by a hostile being, so long as you can narratively explain how you will counter what they are doing. For example, if an android makes an ion shot, you may react by grabbing nearby rock and throwing it at the shot to block it. 

Monster Tags: Misc Creature

Habitat: ForestGrasslandMountain

britaincsmith

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