Medium Construct, Chaotic Evil
Armor Class 13 natural armor
Hit Points 80 (16d10)
Speed 30 ft.
STR
11 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
17 (+3)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Actions

Multiattack. The scarecrow makes two attacks one claw attack and one Scythe attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn.

 

Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (5d4 + 5) slashing damage.

Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 14 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.

Habitat: Grassland

Sirvema

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