Armor Class
16
(studded leather, shield)
Hit Points
52
(10d8 + 16)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
STR +4, DEX +4
Senses
Passive Perception 11
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The clansman makes two melee attacks or two ranged attacks.
Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
A lay person from a clan or a tribe, who is nonetheless a proficient fighter. They are most likely from a moderately wealthy family, who can afford better gear than daggers and sticks.
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