Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (studded leather, shield)
Hit Points 52 (10d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +4, DEX +4
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The clansman makes two melee attacks or two ranged attacks.

Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

A lay person from a clan or a tribe, who is nonetheless a proficient fighter. They are most likely from a moderately wealthy family, who can afford better gear than daggers and sticks.

Enatriv

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