Medium Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., Climb 5 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The baloth has advantage on saving throws against spells and other magical effects.

Actions

Horn. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+3) piercing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+3) piercing damage.

Clawed Stomp. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d10+3) slashing damage or bludgeoning damage (pup's choice).

Description

Baloths are perhaps the most distinctive of Zendikar’s beasts. They are muscular, omnivorous hunters covered in horns, spines, and plates of various shapes. Baloth herds occasionally stampede across the Onduan plains—and do so more frequently since the rise of the Eldrazi, as if sharing in Zendikar’s anger.

(Credit: user The_Hidden)

Dragonekillax2

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