Trampling Charge. If the baloth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the baloth can make one stomp attack against it as a bonus action.
Limited Magic Immunity. The baloth is automatically succeeds on saving throws against spells of 5th level or lower and has advantage on saving throws against all other magical effects.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d8+5) piercing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8+5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (5d4+5) slashing damage.
Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone target. Hit: 15 (2d8+5) bludgeoning damage.
Description
Baloths are perhaps the most distinctive of Zendikar’s beasts. They are muscular, omnivorous hunters covered in horns, spines, and plates of various shapes. Baloth herds occasionally stampede across the Onduan plains—and do so more frequently since the rise of the Eldrazi, as if sharing in Zendikar’s anger.
(Credit: user The_Hidden)
Comments