Large Aberration (Titan), Neutral
Armor Class 24 (natural armor)
Hit Points 488 (44d10 + 246)
Speed 40 ft., Fly 80 ft. (hover)
STR
27 (+8)
DEX
24 (+7)
CON
26 (+8)
INT
27 (+8)
WIS
30 (+10)
CHA
24 (+7)
Saving Throws INT +17, WIS +19
Skills History +26, Insight +19, Investigation +17
Damage Resistances Cold
Damage Immunities Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Deafened, Exhaustion, Poisoned, Prone
Senses Darkvision 60, Passive Perception 20
Languages All, telepathy 240 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Deadly Acceleration. When Abraxas hits with any weapon, the weapon does an extra 22 (4d10) force damage (included in the attack).

Legendary Resistance (5/Day). If Abraxas fails a saving throw, he can choose to succeed instead.

Precongnition. Abraxas is always under the effects of the foresight spell, which cannot be dispelled.

Second Chance. If Abraxas is slain, his body evaporates but his mind refuses to accept its fate, and the instant before death his mind travels back in time to a point one year before his death with all of the knowledge of when and where he dies, so he may avoid what had happened.

Spatial Awareness. Abraxas can sense everything happening on the Material Plane in a 180-foot radius sphere around him even if he is blinded, his vision is obscured or he doesn't have line of sight.

Innate Spellcasting. Aspect of Abraxas's innate spellcating ability is Charisma (spell save DC 24, +16 to hit with spell attacks). Abraxas can cast the following spells, requiring no material components:

At will: magnify gravity (as a 3rd level spell),enlarge/reduce (self only), slow, pulse wave (as a 4th level spell)

3/day each: gravity sinkhole (as a 7th level spell),temporal shunt, arcane gate, gravity fissure (as a 7th level spell), wall of force

1/day each: delayed blast fireball, reverse gravity, demiplane, dark star,meteor swarm, time stop

Special Equipment. Abraxas carries a magical longsword named Galactic Longsword. It is a +3 longsword.

Temporal Awareness. Abraxas adds his Intelligence modifier to his initiative rolls.

Timeless Nature. Abraxas doesn't require air, food, sleep or drink and does not age. In addition, Abraxas cannot be put to sleep by magical means or be magically aged.

Actions

Multiattack. Aspect of Abraxas uses his Telekinesis, or Teleport. He then makes three attacks with his Galactic Longsword.

Galactic Longsword. Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 11) slashing damage, or 22 (2d10 +11) slashing damage when used two handed, plus 22 (4d10) force damage. He can extend the length of this blade giving it the reach property, if it ever leaves his hand it returns to normal.

Teleport. Abraxas teleports himself, along with any equipment he is wearing or carrying, and any willing target that he is touching, to an unoccupied space within 120 feet of him. Alternatively, he can choose a space within range that is occupied by a Large or smaller creature or object. If it's a creature that is willing, they both teleport, swapping places. If it's a creature that is unwilling, it must succeed on a DC 24 Constitution saving throw, or be teleported in the same way. An object automatically fails the saving throw.

Telekinesis. Abraxas targets a creature or an object that he can see within 120 feet of him, wheighing up to 1000 pounds. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be restrained in Abraxas’s telekinetic grip until the start of his next turn, or until Abraxas is incapacitated. At the end of Abraxas’s turn it takes 27 (5d10) force damage, and he can move it up to 60 feet in any direction, but not beyond 120 feet of himself.

If the target is an object, which isn't being worn or carried, it is moved up to 60 feet in any direction, but not beyond 120 feet of himself. Abraxas can also exert fine control on objects with his telekinesis, such as manipulating a simple tool or opening a door or a container. 

Legendary Actions

Aspect of Abraxas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aspect of Abraxas regains spent legendary actions at the start of its turn.

Galactic Longsword. Abraxas makes one Galactic Longsword attack.

Teleport (Costs 2 Actions). Abraxas uses his Teleport action, or he forces a creature that he can see within 90 feet of him to make a DC 24 Constitution saving throw. On a failed save they are teleported in the same manner to an unoccupied space he can see.

Sweeping Edge (Costs 2 Actions). Abraxas extends his blade's length further and sweeps it in a 20-foot cone. All creatures in the area must make a DC 25 Dexterity saving throw, taking 60 (9d10 + 11) force damage and be knocked prone on a failed save, or half as much damage on a successful one and they aren't knocked prone.

Description

Abraxas, also known as father Time, is the undisputed ruler of space-time and is considered as the oldest God that is a part of the God's of Parsiphona pantheon, being believed to have also served among the ranks of the Titans once before, little is known about this mysterious deity. Standing at almost 15 feet tall, Abraxas has a mysterious alien-like appearance, that is vaguely humanoid with a lack of details in his body apart from a pair of eyes on his face.

Oberver. Abraxas is rarely known to engage in combat usually preferring to just observe the happenings of the world from the sidelines unforseen. But if he is ever forced to engage in battle he is a worthy challenge for any who might oppose him, and is such dire situations one may learn why he is also called "untouchable".

Untouchable. Due to Abraxas's is widely considered by both God's and all who oppose him as being untouchable, thanks to his capability to sense his surroundings on the Material Plane even with his eyes closed, and being able to peer into the future.

Battle Tactics.

Abraxas is usually a very daring, but also very cautious fighter, taking no treat lightly. Usually before Abraxas's opponents have had the time to strike, he would attempt to get the drop on them by casting time stop, followed by casting delayed blast fireball immediately on the next round of combat, attempting to affect as many targets as he can. He will then fight using everything at his disposal, starting off the fight with enlarging himself as if the spell and using his teleport and telekinesis to completely decimate his opponents. If ever pressed, Abraxas is no stranger to fleeing and waiting for the right moment to strike once again, although he would usually just prefer to not fight at all.

Abraxas's Traits.

Ideal. "I wish to observe all that there is to observe and record every detail of it, adding it to my collection."

Bond. "I am a loyal servant to my creator and will never betray her wishes."

Flaw. "I refuse to save any mortal if their time has come to an end in this world."

Monster Tags: NPCTitan

Uldin250

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