Medium Or Small Monstrosity, Any Alignment
Armor Class 12
Hit Points 35 (4d10)
Speed 40 ft., Walk 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
12 (+1)
Condition Immunities Poisoned
Senses Passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Stay Close. If the Chimera Cub is within 60 feet of its current caretaker, it has advantage on all saving throws. 

Bonded. If the Chimera Cub drops to zero hit points within 60 feet of its current caretaker, the caretaker can use their reaction to perform their attack action to the closest creature. The Chimera Cub also is teleported into a harmless demi-plane to save it from permanent death and can re-summoned using the Find Familiar spell. You know this spell inherently.

Too Cute to Kill. All attacks that would result in bringing the Chimera Cub to zero hit points are made at disadvantage.

 

Actions

Multiattack. The Chimera Cub makes three attacks: one with its bite, one with its beak, and one with its claws. 

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6 +1) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6 +1) slashing damage.

Peck. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6 +1) piercing damage.

Poison Plume (Recharge 5–6). As an action, the dragon head exhales a small plume of poison at a target within 5 feet. That creature must make a DC 10 Dexterity saving throw, taking 2d6 poison damage on a failed save and suffers from the poisoned condition. On a successful save, the creature only takes half as much damage, and is not poisoned.

 

photokinetic

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