Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (+2 studded leather)
Hit Points 128 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws CON +6, CHA +9
Skills Arcana +15, Deception +11, History +6, Persuasion +17
Damage Resistances Lightning, Damage from Spells
Senses Passive Perception 12
Languages Common, Orcish, Dwarvish, Giant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Equipment. Brom wears +2 studded leather armor, a watchful helm and carries a +3 longsword.

Magic Resistance. Brom has advantage on saving throws against spells and other magical effects.

Spellcasting. Brom is an 18th-level spellcaster. His spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Brom can cast disguise self at will and has the following spells prepared:

Cantrips (at will): fire bolt, message, mage hand, prestidigitation, vicious mockery

1st level (4 slots): detect magic, identify, faerie fire, feather fall

2nd level (3 slots): darkness, enlarge/reduce, heat metal, invisibility, misty step, silence

3rd level (3 slots): counterspell, dispel magic, lightning bolt, revivify, sending, tiny hut

4th level (3 slots): banishment, dimension door, polymorph

5th level (3 slots): cone of cold, far step, brom's secure shelter, wall of force

6th level (1 slot): arcane gate

7th level (1 slot): teleport

8th level (1 slot): mind blank

Metamagic (5/Day): Brom can twist spells to suit his needs. When casting a spell, he can apply one of the following effects:
Quickened Spell: If the spell has a casting time of 1 action, Brom changes the casting time to 1 bonus action for that casting.
Empowered Spell: When Brom rolls damage for a spell, he can re-roll up to 5 of the dice. He must use the new rolls.
Twinned Spell: Brom can choose to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.

Actions

Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2 (1d8 + 5) slashing damage.

Bonus Actions

Aggressive. As a bonus action, Brom can move up to his speed toward a hostile creature that he can see.

Bardic Inspiration (3/day). As a bonus action, Brom can give one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Brom and able to hear him. Once within the next 10 minutes, the creature can roll the die and add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Reactions
Cutting Words. As a reaction when a creature (that's not immune to being charmed) Brom can see within 60 ft. makes an attack roll, ability check, or damage roll, Brom can expend one use of Bardic Inspiration, roll the die, and subtract the number from the creature's roll. He can do so after the roll but before knowing the result.

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2023 3:42:40 PM
57
2
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Coming Soon

Monster Tags: NPC

Habitat: Urban

eldritch_bats

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