Special Equipment. Brom wears +2 studded leather armor, a watchful helm and carries a +3 longsword.
Magic Resistance. Brom has advantage on saving throws against spells and other magical effects.
Spellcasting. Brom is an 18th-level spellcaster. His spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Brom can cast disguise self at will and has the following spells prepared:
Cantrips (at will): fire bolt, message, mage hand, prestidigitation, vicious mockery
1st level (4 slots): detect magic, identify, faerie fire, feather fall
2nd level (3 slots): darkness, enlarge/reduce, heat metal, invisibility, misty step, silence
3rd level (3 slots): counterspell, dispel magic, lightning bolt, revivify, sending, tiny hut
4th level (3 slots): banishment, dimension door, polymorph
5th level (3 slots): cone of cold, far step, brom's secure shelter, wall of force
6th level (1 slot): arcane gate
7th level (1 slot): teleport
8th level (1 slot): mind blank
Metamagic (5/Day): Brom can twist spells to suit his needs. When casting a spell, he can apply one of the following effects:
Quickened Spell: If the spell has a casting time of 1 action, Brom changes the casting time to 1 bonus action for that casting.
Empowered Spell: When Brom rolls damage for a spell, he can re-roll up to 5 of the dice. He must use the new rolls.
Twinned Spell: Brom can choose to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.
Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2 (1d8 + 5) slashing damage.
Aggressive. As a bonus action, Brom can move up to his speed toward a hostile creature that he can see.
Bardic Inspiration (3/day). As a bonus action, Brom can give one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Brom and able to hear him. Once within the next 10 minutes, the creature can roll the die and add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Previous Versions
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4/6/2023 3:42:40 PM
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57
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Coming Soon
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