Drop Predator. When Cave Fisher Trappers fall from the ceiling onto prey, they throw a sticky net around their prey that can only be ripped through with slashing or fire damage. If dropping on a creature smaller than themselves, any drop attacks are made with advantage. Cave Fisher Trappers will usually ready the net drop action for whenever something walks below them.
Resilient Netting. The webbing net that these creatures create has a pool of 15 hp and an AC of 8, creatures inside the net are restrained and must attack the net at disadvantage.
Flammable Blood. If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.
Spider Climb. The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The Cave Fisher Trapper makes 2 claw slam attacks
Claw Slam. Melee Weapon Attack. +5 to hit, reach 5 ft., 7 (2d4 + 2) bludgeoning damage.
Net Drop. Ranged or Melee Weapon Attack. +8 to hit, dropped on a target to restrain them, if the Trapper falls with the netting and the attack hits, deal 9 (2d6+2) bludgeoning damage.
Description
A slightly smaller than normal form of cave fisher, known for their social hierarchies surrounding a Matriarch and the Clutch as well as working less as ambush predators as their sticky webbing is not excreted from the probiscis, and more from the abdomen much like a spider. Weaved into large nets held out by spindly swimmerets, the Trapper will wait on the ceiling of a room waiting for prey to walk underneath them alone, where they will then release from the rock and come crashing down on the creature with the net and their body, potentially damaging themselves in the fall. They are deemed by researchers to be a much younger molting of a cave fisher hence their difference in hunting practice and biology. These smaller creatures team up with the main defenders of the hive, Cave Fisher Soldiers, as a sort of support role in combat and excel at catching smaller critters.
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