Medium Aberration, Neutral
Armor Class 12 Natural armor
Hit Points 30 (4d8 + 12)
Speed 30 ft., Walk 20 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Senses Darkvision, Passive Perception 10
Languages Understands Deep Speech but can't speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious: The bogghast can breathe air and water.

Slippery: The bogghast has advantage on ability checks and saving throws made to escape a grapple.

Actions

Slimy Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage plus 2 (1d4) acid damage. The target's armor and clothing are also coated in a slimy substance, which imposes disadvantage on the next attack roll the target makes.

Stench: Any creature that starts its turn within 5 feet of the bogghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the bogghast's stench for 24 hours.

Description

The bogghast is a slimy amphibious creature that lurks in the murky waters of marshes and swamps. It has a gelatinous body covered in mucus that makes it difficult to grab or hold. The bogghast attacks by slapping its target with its slimy touch, which deals both bludgeoning and acid damage. The target is also coated in a slimy substance, making it harder to hit the bogghast in return. Additionally, the bogghast emits a foul odor that can poison nearby creatures. Adventurers should exercise caution when exploring boggy areas, as these creatures are often overlooked and can be dangerous if underestimated.

cmshepherd

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