Flammable Blood. If the cave fisher reaches half hp or lower, it gains a weakness to fire damage.
Multiattack. The Cave Fisher Hunter makes 3 attacks with Acid Spit or Claw attack.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) Bludgeoning damage. DC 14 strength save to avoid being grappled (once per turn)
Acid Spit. Ranged Weapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: 14 (4d4 + 4) Acid damage. DC 12 dex save or take 1d4 acid damage at the start of your turn (stacking, lasts for a single hit then dissipates)
Description
A convergent evolution to Cave Fishers, still having the same hard carapace and flammable blood, but these creatures do not produce any webbing or adhesive filament, instead producing a somewhat strong acid. They are characterized by their much larger bodies and the vertically standing head portion, the shell is completely white broken up by a number of pure black, beady eyes and two large antennae, it resembles more of a lobster like body, with large crushing claws and a wide flat tail. They live symbiotically with Cave Fishers in hives, serving as protectors of the matriarchs and defending the younger Cave Fishers while they molt. The positive effect in return for their work is yet undocumented, although it may have something to do with their softshell eggs being a common target for small critters.
Comments