Slick. It cannot be slowed by natural environmental hazards of the swamp.
Keen Smell. The Bog Boar has advantage on WIS (Perception) checks that rely on smell.
Submersible. The Bog Boar can hold its breath for 15 minutes underwater.
Natural Camouflage. The boar can be passively mistaken for a plant mound to the untrained eye.
Charge. If the boar moves at least 20ft straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 2d6 slashing damage. If the target is a creature, it must succeed on a DC 15 STR save or be knocked prone.
Relentless. If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4) slashing damage.
Vine Grapple. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 1d10 + 4 bludgeoning damage. Target must make a DC 15 STR saving throw or be grappled to the back of the boar. The target must take an action to break the grapple or take 1d6 poison damage at the end of their turn.
Description
This enormous beast is found in the deepest recesses of the swamps and bogs. Comfortable among the murky waters, the Bog Boar can be mistaken for a island patch of moss and vines to the untrained eye. Its back is covered in vine-like tendrils that can create a toxic reaction to exposed skin and its fur resembles moss in color and texture. The hooves of this boar have evolved to be able to spread with a sort of webbing in between, making them far superior swimmers in comparison to their land-dwelling cousins. Although the boar's eyesight is poor, its sense of smell is well attuned to find food and alert it to danger. It's quick to defend itself and makes quick work of intruders.
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