Small Humanoid (Kobold), Any Alignment
Armor Class 12
Hit Points 8 (2d6 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
8 (-1)
CON
8 (-1)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +1, DEX +1, CON +1, INT +1, WIS +1, CHA +1
Skills Survival +1
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Loner:  This kobold is out to make a name for himself.

Set in his ways: He gain experience from battle, but does not gain any true skill. (all stat scores will always be set at 8.)

Stupid Luck: He has advantage on all saving throws'. 

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Colbo the Kobold has never been happy with his kind. He has taken his supplies and will go out and make a name for himself. It is up to fate to decide if he becomes good or evil... or out for himself... 

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

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