Armor Class
12
Hit Points
8
(2d6 + 2)
Speed
30 ft.
STR
8
(-1)
DEX
8
(-1)
CON
8
(-1)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
STR +1, DEX +1, CON +1, INT +1, WIS +1, CHA +1
Skills
Survival +1
Condition Immunities
Charmed
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Common, Draconic
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Loner: This kobold is out to make a name for himself.
Set in his ways: He gain experience from battle, but does not gain any true skill. (all stat scores will always be set at 8.)
Stupid Luck: He has advantage on all saving throws'.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
Colbo the Kobold has never been happy with his kind. He has taken his supplies and will go out and make a name for himself. It is up to fate to decide if he becomes good or evil... or out for himself...
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