Minion. The crabmeat obeys Eggman type monsters, but otherwise its chaotic evil.
Crab Relative. The Crabmeat can't swim, but it can walk underwater up to its walk speed.
Tuck. The crabmeat blocks with its claws and gains +12 to armor class.
Claw. Melee claw Attack: +0 to hit, reach 5 ft., 2 target. Hit: 6 (1d6 + 1) piercing damage.
Rocket. Ranged robot Attack: +2 to hit, range 5/60 ft., 2 target. Hit: 15 (1d12 + 3) fire damage. If a rocket hits a target that is 5ft away, then both the crabmeat and the target take damage. On impact, the rockets explode.
Hole. The crabmeat digs a small hole in the ground. While in the hole, it gains +2 armor class, -2 to hit.
Block. If attacked, roll a die 4. 2 Or less, the crabmeat takes damage. 3 Or more, the crabmeat takes 0 damage.
Description
One of Eggman's robots has entered DND! Crabmeats are robot crabs, just so you know.
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