Medium Construct, Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 25 ft., Fly 45 ft. The B2 jetpack droid cannot end it's turn in the air. If it does, it falls to the ground.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +7
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned
Senses Passive Perception 9
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Arm cannons. The B2 jetpack droid cannot be dissarmed, unless their arm is removed.

Flying precision. If the B2 jetpack makes a ranged attack while flying, the don't gsin dissadvantage from attacking while moving and instead get a +2 to hit.

Actions

Multiattack. The B2 jetpack droid makes three ranged attacks or two melee attacks.

Blast. Ranged weapon attack: +7 to hit, range 40/120 ft., one target. Hit: 12 (3d6 + 2) radiant damage.

Slam. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Backwards thrust. When a creature comes within 5 ft. of the B2 jetpack droid, it can use it's reaction to move 15 ft. away from that creature without provoking opportunity attacks.

Description

The B2 jetpack droid is a seperatist droid made for warfare, mass produced and with little computing capabilities. It's heavy armor and wrist mounted laser cannons make it a formidable foe. It's jetpack gives it much needed increased mobility.

cyorman

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