Medium Fiend (Devil, Tiefling), Typically Lawful Evil
Armor Class 13 (natural armor, studded leather)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
15 (+2)
Damage Resistances Cold, Fire, Poison
Senses Darkvision 100 ft., Passive Perception 10
Languages Common, Infernal Understands Abyssal but can't speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Lesser Devil's Sight. Magical darkness that would completely impede the devil's darkvision instead only halves it.

Greater Toxin Resistance. The devil has advantage and a +4 modifier on saving throws against being poisoned.

Actions

Multiattack. The devil makes two attacks with its mace or two hurl flame attacks.

Devilish Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage + 2 (1d4) fire damage. 

Hurl Flame. RangedWeapon Attack: +3 to hit, range 15/60 ft., 1 target. Hit: 4 (1d8) fire damage.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) bludgeoning damage. 

 

Monster Tags: humanoid

Dragonekillax2

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