Armor Class
13
(natural armor, studded leather)
Hit Points
26
(4d8 + 8)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
11
(+0)
WIS
12
(+1)
CHA
15
(+2)
Skills
Animal Handling +3, Investigation +2
Damage Resistances
Cold, Fire, Poison
Senses
Darkvision 100 ft., Passive Perception 10
Languages
Common, Infernal Understands Abyssal but can't speak it
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Lesser Devil's Sight. Magical darkness that would completely impede the devil's darkvision instead only halves it.
Greater Toxin Resistance. The devil has advantage and a +4 modifier on saving throws against being poisoned.
Actions
Multiattack. The devil makes two attacks with its mace or two hurl flame attacks.
Devilish Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage + 2 (1d4) fire damage.
Hurl Flame. RangedWeapon Attack: +3 to hit, range 15/60 ft., 1 target. Hit: 4 (1d8) fire damage.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) bludgeoning damage.
Comments