Medium Fiend (Devil, Tiefling), Typically Lawful Evil
Armor Class 15 (natural armor, chain shirt)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
13 (+1)
CHA
16 (+3)
Skills Deception +3, Intimidation +6
Damage Resistances Cold, Fire, Poison
Senses Darkvision 100 ft., Passive Perception 10
Languages Common, Infernal Understands Abyssal but can't speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Lesser Devil's Sight. Magical darkness that would completely impede the devil's darkvision instead only halves it.

Greater Toxin Resistance. The devil has advantage and a +4 modifier on saving throws against being poisoned.

Sneak Attack. Once per turn, the devil can deal an extra 1d6 damage to one creature it hits with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

Actions

Multiattack. The devil makes four attacks with its daggers or three attacks with its shortswords. Alternatively, it can make two hurl flame attacks and one shortsword or dagger attack.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage. 

Hurl Flame. RangedWeapon Attack: +4 to hit, range 15/65 ft., 1 target. Hit: 5 (1d10) fire damage.

Monster Tags: humanoid

Dragonekillax2

Comments

Posts Quoted:
Reply
Clear All Quotes