Lesser Devil's Sight. Magical darkness that would completely impede the devil's darkvision instead only halves it.
Greater Toxin Resistance. The devil has advantage and a +4 modifier on saving throws against being poisoned.
Sneak Attack. Once per turn, the devil can deal an extra 1d6 damage to one creature it hits with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
Multiattack. The devil makes four attacks with its daggers or three attacks with its shortswords. Alternatively, it can make two hurl flame attacks and one shortsword or dagger attack.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Hurl Flame. RangedWeapon Attack: +4 to hit, range 15/65 ft., 1 target. Hit: 5 (1d10) fire damage.
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