Medium Undead (Any Race, Changeling), Any Good Alignment
Armor Class 12
Hit Points 19 (1d8 + 1)
Speed 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 12
Languages Common (can’t speak in hound form)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bonding. The church-grim can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the church-grim bonds with a different creature or until the bonded creature dies. While bonded, the church-grim and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet.

Keen Hearing and Smell. The church-grim has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shadow Blend. As a bonus action, the church-grim can step into and hide in the shadow of a willing creature within 5 feet of it and magically appear in an unoccupied space within 5 feet of that creature at will. While hidden the church-grim is in an extradimensional space but is aware of the surroundings outside of the shadow.

Shapechanger. The church-grim can use its action to polymorph into a humanoid, or back into its true form, which is a black dog. Its statistics are the same in each form. Any equipment it is wearing or carrying is hidden in its own shadow. It reverts to its true form if it dies and any equipment within its shadow appears in a nearby empty space.

Actions

Bite (Church-Grim Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Unarmed Strike (Humanoid Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) bludgeoning damage.

Description

Church-Grim are undead who failed to protect what they cared about in life. With no memory of their life they search the lands for something or someone to protect. They are most commonly found protecting the graveyard or nearby church where they were buried and awoke. If a church-grim decides to protect someone that person will find they have a loyal companion for life.

Church-Grim have two forms. Their true form is that of a large black dog with pure black fur. They seem almost formless as wisps of harmless, odorless black smoke rise from their fur and billow in the wind. A church-grims humanoid form is a colourless reflection of what it looked like in life. black hair and pale skin are defining characteristics of a humanoid church-grim.

Monster Tags: Misc CreatureundeadSidekick

Habitat: ForestUrban

Soratrix

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