Large Monstrosity, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 200 (15d12)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
15 (+2)
CHA
4 (-3)
Saving Throws STR +7, DEX +4, CON +7, WIS +4
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Paralyzed, Restrained, Stunned
Senses Blindsight, Darkvision 60 ft., Passive Perception 22
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Actions

Multiattack. The owlbear makes Three attacks: one with its beak and Two with its claws.

Beak. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 10) piercing damage.

Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (3d8 + 10) slashing damage.

Mythic Actions

Cocaine Owlbear may take extra attack actions. At the start of the creature's turn, roll 1d10. If a 10 is rolled, the own bear may make double the normal amount of attacks on its turn. 

Description

A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.

This owlbear seems to be particularly volatile and crazed. Its face is covered in white powder and its eyes a red and bloodshot.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Blackflameking

Comments

Posts Quoted:
Reply
Clear All Quotes