Red powder. on hit as well as when hit the creature releases a deadly red gas that corrodes insides via necrosis when breathed (1d6)
vine whip. the creature lashes its vines out at all that surround it. Action vine hammer. +8 to hit, reach 50ft., any target. Hit: (6d6 + 6) [force] damage.
grasping vines. +6 to hit, range 5/#50ft., 1 target. Hit: (10d6 + 10) [force] damage.
photosynthesis as a bonus action the plant can heal 3d4 damage from the sunlight
petals as a bonus action this creature can shake, move, or close its petals
shake creatures must succeed a dex16 saving throw or be thrown from the shaking
move the plant can move vacant petals downward or upward
close the plant can use its petals to protect itself
pollination. as a reaction, this creature can shed some of its necrotic sacks to cause a distraction. players must succeed a dc17 constitution saving throw or suffer (6d10) necrotic damage as well as disavantage on all attack rolls. creatures may reroll their save at the start of their turn
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
giant pink lotus that has large roots that reach deep into the water, it has two long vine like tendrils and is controlled by a strange womanly figure in the center, it is covered in red boils that bleed and leak a odorous red gas, it does not have eyes but has very keen senses regardless. they are found in swamps, known for creating crystal clear waters to swim in.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments