Medium Humanoid (Elf), Chaotic Evil
Armor Class 17 Studded Leather
Hit Points 156 (15d10)
Speed 35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
20 (+5)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws INT +9, WIS +7, CHA +9
Skills Acrobatics +7, Arcana +10, Deception +10, Insight +7, Intimidation +10, Perception +8, Performance +10, Persuasion +10
Condition Immunities Charmed
Senses Darkvision 30/60, Passive Perception 18
Languages Common, Elvish, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. Magic cannot put you to sleep. 

Eyes of the Rune Keeper. You can read all writing. 

Agonizing Blast. When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Spellcasting. Bennis is a 14-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Bennis has following spells:

Cantrips (at will): Fire Bolt, Minor Illusion, Friends, Message, Eldritch Blast, Dancing Lights, Prestidigitation

1st level (4 slots): Hex, Sleep, Disguise Self, Hideous Laughter, Shield. 

2nd level (3 slots): Moonbeam, Calm Emotions, Hold Person, Suggestion, Blur, Mirror Image.

3rd level (3 slots): Counterspell, Blink, Bestow Curse, Fly 

4th level (3 slots): Greater Invisibility, Banishment, Polymorph, Dimension Door

5th level (2 slots): Seeming, Dominate Person, Synaptic Static. 

6th level (1 slot): Mass Suggestion, Irresistible Dance

7th level (1 slot): Project Image, Power Word Pain

Actions

Multi Attack. Bennis makes 2 attacks with his longbow or rapier.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 4) piercing damage.

Dark Delirium. Bennis can plunge a creature into an illusory realm. As an action, choose a creature that Bennis can see within 60 feet of you. It must make a Wisdom saving throw against his spell save DC. On a failed save, it is charmed or frightened by Bennis (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage. Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion. You must finish a short or long rest before you can use this feature again.

Hypnotic Gaze. Your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed. On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage. Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can't use this feature on that creature again until you finish a long rest.

Enthrall. One humanoid Bennis can see within 30 feet of him must succeed on a DC 15 Wisdom saving throw or be magically Charmed for 1 day. The Charmed target obeys Bennis's verbal or telepathic commands. If the target suffers any harm or receives a suicidal Command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to Bennis's Entrall for the next 24 hours.
Bennis can have only one target Entralled at a time. If he charms another, the effect on the previous target ends.

Maddening Hex. As a bonus action, Bennis causes a psychic disturbance around the target cursed by his hex spell. When he does so, he deals psychic damage to the cursed target and each creature of his choice that he can see within 5 feet of it. The psychic damage equals his Charisma modifier (5). To use this invocation, he must be able to see the cursed target, and it must be within 30 feet of him.

Reactions

Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, Bennis can turn invisible and teleports up to 60 feet to an unoccupied space he can see. He remains invisible until the start of the next turn or until he attacks, makes a damage roll, or casts a spell.

Beguiling Defenses. In response to another creature attempting to charm him, Bennis can attempt to turn the charm back on that creature. The creature must succeed a DC 18 Wisdom saving throw or be charmed for 1 minute or until the creature takes any damage.

Instinctive Charm. When a creature Bennis can see within 30 feet of him makes an attack roll against him, he can use his reaction to divert the attack, provided that another creature is within the attack's range. The attacker must make a Wisdom saving throw against his spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including him or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, he can't use this feature on the attacker again until he finishes a long rest. He must choose to use this feature before knowing whether the attack hits or misses. Creatures that can't be charmed are immune to this effect.

Legendary Actions

Bennis has 3 Legendary Actions per turn. He may only one at a time and only at the end of another character's turn. You regains all uses of his Legendary Actions at the beginning of his next turn. 

Shimmering Shield (Costs 2 Actions). Bennis creates a shimmering, magical field around himself or another creature he can see within 60 feet of him. The target gains a +2 bonus to AC until the end of Bennis's next turn.

Misty Step (Costs 2 Actions). Disappearing in a shroud of silvery mist, Bennis teleports 30 feet to an unoccupied space he can see.

Attack (Costs 1 Action). Bennis can make a weapon attack. 

Emalyn_Freya

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