Medium Fiend (Devil), Lawful Evil
Armor Class 22 (natural armor)
Hit Points 580 (40d12 + 320)
Speed 40 ft., Fly 80 ft.
STR
26 (+8)
DEX
20 (+5)
CON
26 (+8)
INT
22 (+6)
WIS
24 (+7)
CHA
28 (+9)
Saving Throws DEX +14, CON +17, WIS +16
Skills Arcana +15, Deception +18, Insight +16, Perception +16
Damage Resistances Cold
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 25
Languages All, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Aura of the Inferno. Lucian's presence causes the air to become punishingly hot around him. Any one creature that starts its turn within 20 feet of Lucian takes 21 (6d6) fire damage.

Burning Ruby Gloves. Lucian ignores fire resistance and treats fire immunity as if it were fire resistance.

Innate Spellcasting. Lucian’s innate spellcasting ability is Charisma (spell save DC 26). He can innately cast the following spells, requiring no material components:

At will: Detect Magic, Hold Monster, Fireball, Darkness, Wall of FireSummon Elemental

3/day each: Fire Storm, Bane, Blight

Cantrips (At Will): Control Flames, Create BonfireFire Bolt, Poison Spray

1st level (4 Slots): Ray of Sickness, Burning Hands

2nd level (3 Slots): Scorching Ray, Shatter

3rd level (3 Slots): Dispel Magic, Counterspell

4th level (3 slots): Banishment, Dimension Door

5th level (3 slots): Dominate Person, Telekinesis

6th level (1 Slot): Disintegrate

7th level (1 Slot): Delayed Blast Fireball

8th level (1 Slot): Incendiary Cloud

9th level (1 Slot): Meteor Swarm

Legendary Resistance (5/Day). If Lucian fails a saving throw, he can choose to succeed instead.

Magic Resistance. Lucian has advantage on saving throws against spells and other magical effects.

Magic Weapons. Lucian’s attacks are magical.

 Phlegethos Boots. Lucian has advantage on stealth checks and saving throws.

Actions

Multiattack. Lucian makes three melee attacks.

Hellish Longsword. Melee Weapon Attack: [rollable]+14 to hit, reach 15 ft., one target. Hit: 17 (1d8+8) slashing damage plus 14 (4d6) fire damage.

Burning Gloves. Melee Weapon Attack. +18 to hit, reach 10 ft. one target. Hit: 14 (4d6) fire damage and the creature must make a DC 25 Constitution saving throw or burst into flames. A burning creature takes 7 (2d6) fire damage at the start of each of its turns until it uses an action to extinguish the flames.

Change Shape. Lucian magically polymorphs into a humanoid or beast that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (Lucian's Choice).

In a new form, Lucian retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Hurl Flame. Ranged Spell Attack: +18 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Infernal Command. Each target that is an enemy of Lucian that is within 60 feet must make a Charisma saving throw (spell save DC 26) or be charmed by Lucian.

Legendary Actions

Lucian can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lucian regains spent legendary actions at the start of her turn.

Attack. Lucian makes a melee weapon attack.

Move. Lucian moves up to half his speed.

Teleport. (Costs 2 Actions). Lucian magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Spellcasting (Costs 3 actions). Lucian casts a spell from his spell list.

Description

Born to the Lord of the Nine Hells, Asmodeus. Lucian was always seen as a lower member of the family and was laughed at and considered unworthy of being a proper heir. This encouraged Lucian to seek power and reputation in every plane of existence to prove his worth. 

Born a devil, Lucian had an affinity for fire magic and embraced it. Imbuing himself with runes on his horns and gathering tons of magic items. Defeating an ancient Djinn for a Crimson Castle he took the title of the Red Throne and established a position of power in Phlegethos.

Lair and Lair Actions

Great Hall of the Crimson Castle

The great hall was built for Asmodeus almost 500 years ago. Its magnificent oak roof is an elaborate ‘false hammerbeam’ construction, with the short vertical posts morticed into the ends of the arch-braced horizontal hammer-beams. Curved wind-braces give strength to the roof trusses. There is evidence that the roof was once partly gilded: it also contained a louvre, ventilating an open hearth in the center of the floor. Intending the great hall to be used as a music room, the Courtaulds had a minstrels’ gallery added at one end. Much of the work represents Netheril artwork and design. Stained glass was added to the hall windows in Lady Glasya almost a 100 years ago. The roundels depict the badges of office to the head of one of the 13 seats of the Dark Powers

Lair Actions

On initiative count 20 (losing initiative ties), Lucian can take a lair action to cause one of the following magical effects; Lucian can’t use the same effect two rounds in a row:

  • Lucian rolls a 1d8 and regains a spell slot of that level or lower. If he has no spent spell slots of that level or lower, nothing happens.
  • Lucian targets one creature it can see within 40 feet of it. A burning flame tethers Lucian to the target. Whenever Lucian takes damage, the target must make a DC 25 Constitution saving throw. On a failed save, Lucian takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until Lucian or the target is no longer in Lucian’s lair.
  • Lucian can call magma to erupt from a point of ground that Lucian can see within 90 feet of himself, creating a 20-foot high, 5-foot radius geyser. Each creature in the geyser’s area must make a DC 22 Dexterity saving throw, taking 24 (7D6) fire damage on a failed save, or half as much damage on a successful one.

Monster Tags: Devil

Ragebane

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