Large Giant, Chaotic Evil
Armor Class 14 (Spell Focus Armour)
Hit Points 66 (7d10 + 28)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Wozar Wizards uses other, smaller wizards as their spell casting focus. The Big Wizard controls 3 wizards and a apprentice. Each wizard has 25 HP an AC of 13, half cover from their cage and 3 spell slots. Wozar can changes between the 4 when needed or when they fail him. Roll 1d4 to determine which wizard is in the caged staff.  

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Caged Staff. Melee or Ranged Spell Attack: Roll 1d12 to determine which spell is cast + 6

Bonus Actions

Swap Sacrifice.  As a bonus action Roll 1d4 to pull a different caged wizard out and attach it to the staff, returning the current cage to behind them.

 

Reactions

Upon a spell failing or missing: Wozar may make a Caged Staff attack against the nearest enemy, if no enemy is in range Wozar make the attack against a solid object. Using this reaction damages the Caged Wizard along with the target.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

'Wozar' the Big Wizard uses other, smaller wizards as their spell casting focus. Having raided the smallest school of wizardry Big wizard now travels with 3 wizards and a apprentice. Wozard, the smartest Ogre, uses his captee's to cast spells for him. Originally the Ogre had 3 more magical folk in his retinue, but has since destroyed them all in their rage. 

'Wozar' is a collector. They collect wizards. Collect Spell casting focus. Spell books abound and components overflow. Their collection allows some protection from enemies and elements alike. The big wizard occasionally showers their captives in items, believing that Wozar's spells stronger. Wozar's considerable size and smarts, their collection will most likely contain magical items. Said items will be of no use to Wozar.

 Inspired by @CME_T_Was_Taken on Twitter. Art Design by CME_T.
Created purely to share with friends 

Wizard Albutine Wizard Screlle Wizard Alfonz Apprentice Linley
1.Phantasmal Force
1.Ashardalon’s Stride
1.Jim’s Magic Missile
1.prestidigitation
2.Wither and Bloom
2.False Life
2.False Life
 
3.Kinetic Jaunt
3.Jim’s Glowing Coin
3.Vortex Warp
 
4.Tasha’s Hideous Laughter
4.Web
4.Arcanist's Magic Aura
 
5.Melf’s Acid Arrow
5.Grease
5.Tidal Wave
 
6.Misty Step
6.Protection from Evil and Good
6.Silent Image
 
7.Absorb Elements
7.Locate Object
7.Vampiric Touch
 
8.Snilloc’s Snowball Swarm
8.Enlarge/Reduce
8.Jump
 
9.Protection from Energy
9.Tasha's Mind Whip
9.Protection from Evil and Good
 
10.Fast Friends
10.Unseen Servant
10.Shadow Blade
 
11.Cause Fear
11.Charm Person
11.Phantasmal Force
 
12.Tidal Wave
12.Blur
12.Charm Person
 

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

JamesSharman

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