Venerated Cherubim. Valiant can exert command over targets within its group. Its divine authority may cause targets within 30ft. to become frightened on its arrival if they fail a DC 14 CHA saving throw.
Spellcasting. The Valiant is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +2 to hit with spell attacks). The Valiant has following Cleric spells prepared:
Cantrips (at will): Sacred Flame, Virtue
1st level (# slots): Shield of Faith, Hand of Radiance
Valiant Swing. Valiant lunges forward with its blade to perform a devastating swing that has a 10ft radius. +4 to hit, reach 15ft., all entities in range. Hit: 19 (1d20+8) slashing damage.
Thrust. Valiance thrusts its blade forward at 1 target. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 10 (1d8 + 4) piercing damage.
Valiant Flash. Valiant aims its greatsword at an enemy and fires a blast of holy light given physical form. Ranged Attack: +1 to hit, range 30/80 ft., 1 target. Hit: 14 (1d12 + 6) Radiant damage.
Valiant's Bonus Actions include all Cantrips and 1st level spells, as well as Thrust, however all other actions are unavailable. It may also use this as an opportunity to exercise its Venerated Cherubim trait, commanding any single lesser ally to make any of their actions instead.
Gallant Shove. Valiant may shove a target as they pass through its space within a 5ft. radius. Target must succeed a DC 14 DEX save (equal means fail) or take 1d4 damage and be pushed 10 ft. away from Valiant in its chosen direction. On a successful save, the target is unaffected. This can be used up to three times in an encounter.
Parry. If an enemy makes a melee action against Valiant at disadvantage, it may use a STR saving throw at DC 14 to attempt to parry the attack, negating the damage. This can only be used once per encounter.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Description
A gilded and heavily-armoured angel, Valiance appears among a group of lesser angels carrying a large greatsword, the Valiantium Blade, with its face at the hilt. The red flesh is tough, and supplemented with white and gold armour as a belt, gauntlet and greaves. Gold shoulder pads with a feathery aesthetic reach out from its spine.
Even among other Angels, Valiance is considered ascendant, and is seen as a physical manifestation of the glory and majesty of Jubileus, their God.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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