Medium Undead, Unaligned
Armor Class 14
Hit Points 110 (20d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
18 (+4)
Skills Perception +4, Stealth +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hunger for Life. If a creature Colbornia can see within 60
feet regains hit points, then that creature gains only half
as many hit points (rounded up) and Colbornia gains the
remaining half (rounded down).
Magic Resistance. Colbornia has advantage on saving
throws against spells and other magical effects.
Unusual Nature. Colbornia doesn’t require air, food, drink,
or sleep.

Actions

Multiattack. Colbornia makes two Slam attacks.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 6 (1d10 + 1) slashing damage.
Ray of Famine. Ranged Weapon Attack: +6 to hit, range 60
ft., one target. Hit: 18 (4d6 + 4) necrotic damage, and the
target must succeed on a DC 14 Constitution saving throw
or become famished. Famished creatures deal half damage
with weapon attacks that use Strength. They also take an
additional 7 (2d6) necrotic damage at the end of their next
turn and every turn thereafter. Spending an action to eat any
amount of food removes the famished effect.

Bonus Actions

Sprout Blight (Recharge 5–6). Colbornia sprouts blights
in an unoccupied space she can see within 60 feet of her,
growing four twig blights or one needle blight. These blights
take time to fully form, coming to life to take their turns at
the end of Colbornia’s next turn and each of her subsequent
turns. Any character adjacent to a sprouting square can
spend an action to uproot the blights, killing them before
they form.

Habitat: Forest

TravPa

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