Adamantine Armor: Armor grants resistance to non-magical attacks and treats critical hits as normal.
Spells: The Champion of Adamantine can cast the following 1st-level spells: shield of faith , Blessing, Radius of Weakening
Can perform 3 attacks with his longsword
Two-Handed Sword Champion's Blade: +9 to hit, reach 5 feet, one creature. Hit: 2d6+4 slashing damage + 1d10 lightning damage.
LongBow: +6 to hit, reach 150 feet, one creature. Hit: 1d8+2 slashing damage + 1d4 Poison damage
attack of opportunity: Two-Handed Sword Champion's Blade: +9 to hit, reach 5 feet, one creature. Hit: 2d6+4 slashing damage + 1d10 lightning damage.
Description
The Champion of Adamantine is a formidable warrior whose mission is to protect and defend his master's interests. He wears a full plate of adamantine, which glows with divine light and reflects any attack that might come his way. His weapon is a two-handed sword that emits electrical discharges when it comes into contact with the enemy, causing considerable additional damage. His physique is imposing, with an above average height, well-defined muscles and piercing eyes that denote his determination. The Champion of Adamantine is loyal to whoever bestowed this armor on him, and is willing to lay down his life to protect what is important to him. His combat skills are sharp, and he's mastered some low-level spells that help him take on any foe that crosses his path.
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