Medium Construct, Chaotic Good
Armor Class 16 (natural armor)
Hit Points 109 (15d8 + 42)
Speed 40 ft.
STR
13 (+1)
DEX
15 (+2)
CON
17 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +7, CON +8, INT +7
Skills Acrobatics +7, Athletics +6, Deception +8, Persuasion +8
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 17
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Rapid Refocus (2/day). When Uzi is knocked prone or forcefully moves at least 15 feet above ground level, she takes no fall damage until she hits the ground, stands up from being prone, and regains 30 hit points. If she is trapped under and object (such as a broken microphone), she cannot activate this ability to prevent falling prone.

The Knife Dance. During the turn (or the turn after) where rapid refocus is activated, Uzi gains 4 AC and a +10 to all of her attack rolls.

Constructed Nature. Uzi doesn't need food, air, or drink, and she can survive in climates as cold as -450 degrees without any adverse effects.

Actions

Multiattack. Uzi makes five slash attacks or eight strike attacks.

Slash. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 5 slashing damage.

Strike. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 4 bludgeoning damage.

Acceleration. Uzi throws her knife with high accuracy towards a target within 30 feet of her. Roll a d10. On a 1, Uzi misses, and the knife flies in a random direction that Uzi is facing (not including the targeted direction). Anything within the path of the knife takes 1d4 piercing and 4d12 slashing damage.

Bonus Actions

Nimble Escape. Uzi takes either the Dash or the Disengage action.

Reactions

Absolute Hyperactivity (1/day). In response to being attack with a ranged effect or attack smaller than 10 ft. in diameter that can be physically blocked, Uzi traps and destroys the attacking object and prevents it from causing any damage or negative effects.

Right Back At'cha. When Uzi is targeted by a ranged attack and is not standing on stable, solid ground (or is airborne), she can leap off of her current footing, activate Rapid Refocus, and reflect the attack (using a new attack roll made by Uzi).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Uzi Doorman is a worker drone, the line of humanoid robots that was designed to mine planets for their parent company, JCJENSON. Due to a neglectful father and a dead mother, Uzi spends her time planning, creating firearms, or just not being where she needs to be. She's just came out of a painful night, and she definitely has a crush on one of her friends. Not that she'd say so directly, though.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

Artanzar

Comments

Posts Quoted:
Reply
Clear All Quotes