Rapid Refocus (2/day). When Uzi is knocked prone or forcefully moves at least 15 feet above ground level, she takes no fall damage until she hits the ground, stands up from being prone, and regains 30 hit points. If she is trapped under and object (such as a broken microphone), she cannot activate this ability to prevent falling prone.
The Knife Dance. During the turn (or the turn after) where rapid refocus is activated, Uzi gains 4 AC and a +10 to all of her attack rolls.
Constructed Nature. Uzi doesn't need food, air, or drink, and she can survive in climates as cold as -450 degrees without any adverse effects.
Multiattack. Uzi makes five slash attacks or eight strike attacks.
Slash. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 5 slashing damage.
Strike. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 4 bludgeoning damage.
Acceleration. Uzi throws her knife with high accuracy towards a target within 30 feet of her. Roll a d10. On a 1, Uzi misses, and the knife flies in a random direction that Uzi is facing (not including the targeted direction). Anything within the path of the knife takes 1d4 piercing and 4d12 slashing damage.
Nimble Escape. Uzi takes either the Dash or the Disengage action.
Absolute Hyperactivity (1/day). In response to being attack with a ranged effect or attack smaller than 10 ft. in diameter that can be physically blocked, Uzi traps and destroys the attacking object and prevents it from causing any damage or negative effects.
Right Back At'cha. When Uzi is targeted by a ranged attack and is not standing on stable, solid ground (or is airborne), she can leap off of her current footing, activate Rapid Refocus, and reflect the attack (using a new attack roll made by Uzi).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Uzi Doorman is a worker drone, the line of humanoid robots that was designed to mine planets for their parent company, JCJENSON. Due to a neglectful father and a dead mother, Uzi spends her time planning, creating firearms, or just not being where she needs to be. She's just came out of a painful night, and she definitely has a crush on one of her friends. Not that she'd say so directly, though.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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