Medium unknown, Chaotic Neutral
Armor Class 10 (Natural Armor)
Hit Points 20 (2d10)
Speed 20 ft.
STR
13 (+1)
DEX
9 (-1)
CON
11 (+0)
INT
8 (-1)
WIS
6 (-2)
CHA
7 (-2)
Damage Vulnerabilities Cold
Damage Resistances Fire
Condition Immunities Exhaustion
Senses Passive Perception 7
Languages Common (Can only understand, not speak, these languages.)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Into Fire. When the Corrupted dies, it has a 50% chance to explode into flames, dealing 1d6 fire damage to all targets in a 5 ft distance of it.

 

Actions

Blazing Fist. Melee Weapon Attack:  +3 to hit, reach 5 ft., one target. Hit: 7 (1d8) bludgeoning damage.

Melt. The Corrupted can attempt to grab a target, if it succeeds on doing so, it can melt a part of its arm to burn the target. +1 to hit, reach 5 ft., one target. Hit: 10 (2d10) fire damage. If the corrupted does this, it also loses the amount of health it damages.

Description

When someone eats enough of the addicting drug, Crimson Root, they will start to notice that they're a lot hotter than normal, eventually causing immense sweating and pain, preventing the person from seeing properly, and turning their skin to a molten red and orange. The insides of the person will start to change, making it hard to breathe, and giving the brain flesh eating desires.

Scorched9

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