Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or contract a disease. Disease is determined by the Dungeon Master.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., multiple targets. Hit 10 (2d4 + 5) bludgeoning damage.
Description
There are giant rats, and then there are their massive (for rodents, anyway) cousins. The behemoth rat tends to carry some form of disease that it has long ago built an immunity to, along with its pack. Almost solely the alphas of their pack, a potent exterminator should be called immediately, or more optimally, a band of trustworthy adventurers.
Previous Versions
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4/13/2022 1:16:12 AM
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4
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1
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4/9/2023 2:20:14 AM
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42
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12
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1.1
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Coming Soon
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