Large Beast, Unaligned
Armor Class 15 Natural Armor
Hit Points 33 (6d10 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
20 (+5)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or contract a disease. Disease is determined by the Dungeon Master.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., multiple targets. Hit 10 (2d4 + 5) bludgeoning damage. 

Description

There are giant rats, and then there are their massive (for rodents, anyway) cousins. The behemoth rat tends to carry some form of disease that it has long ago built an immunity to, along with its pack. Almost solely the alphas of their pack, a potent exterminator should be called immediately, or more optimally, a band of trustworthy adventurers.

Previous Versions

Name Date Modified Views Adds Version Actions
4/13/2022 1:16:12 AM
4
1
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Coming Soon
4/9/2023 2:20:14 AM
42
12
1.1
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Monster Tags: Misc Creature

Habitat: ForestSwampUnderdarkUrban

SleepytheCat

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