Medium Beast
Armor Class 12 Natural armor
Hit Points 76 (17d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
11 (+0)
CHA
3 (-4)
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 30 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. When a swarm is occupying another creature's space, that creature has disadvantage on melee attacks made against the swarm. The swarm can’t regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm’s space. Hit: (8d6) piercing damage, or (4d6) piercing damage if the swarm has half of its hit points or fewer.

Description

The vermin swarm is an amalgamation many different tiny creatures that are native to the dark corners of urban life (cats, insects, rats, bats, birds, etc.). Swarms like these are sometimes spotted in cities facing sickness outbreak. Otherwise, these swarms form at the behest of a creature adept at controlling beasts.

Habitat: Urban

Ghoullionaire

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