Small Beast, Unaligned
Armor Class 13 natural armour
Hit Points 65 (10d8 + 20)
Speed 40 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +2
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spiny Body. A creature that touches the chaotic puffer or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage. While the pufferfish is puffed up, this damage increases to 9 (4d4).

Scalding Water. If the chaotic puffer dies while puffed up, the boiling water within them bursts in a scalding rush and deals 16 (5d6) fire damage in a 10 ft. sphere around them.

Water Breathing. The chaotic puffer can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 3) piercing damage, or 19 (3d10 + 3) piercing damage while puffed up.

Spine. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage and 4 (1d6) fire damage, or 10 (3d4 + 3) piercing damage and 10 (3d6) fire damage while puffed up.

Brimstone Ignition (Recharge 6). All creatures within 10 ft. of the chaotic puffer must succeed in a DC15 Dexterity saving throw, or take 13 (4d6) fire damage and 10 (3d6) necrotic damage.

 

Bonus Actions

Puff Up (Recharges after a Short or Long Rest). For 1 minute, the giant pufferfish increases in size by filling its stomach with water. While puffed up, the pufferfish is Medium, makes Strength checks and Strength saving throws with advantage, and the water within them heats to a boil. If the pufferfish lacks the room to become Medium, it attains the maximum size possible in the space available.

Description

Anarchistic little devils, they swallow large amounts of water to inflate their bristling bodies. The water within them boils and bursts out in a scalding rush when they are killed.

Ihaveanoriginalusername

Comments

Posts Quoted:
Reply
Clear All Quotes