Armor Class
16
(natural armor)
Hit Points
332
(19d12 + 133)
Speed
40 ft.
STR
30
(+10)
DEX
12
(+1)
CON
24
(+7)
INT
14
(+2)
WIS
18
(+4)
CHA
19
(+4)
Saving Throws
CON +13, WIS +10, CHA +10
Skills
Insight +10, Perception +10
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision, Passive Perception 20
Languages
Common, Giant
Challenge
17 (18,000 XP)
Proficiency Bonus
+6
Traits
Keen Smell. The titan has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The titan innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light, feather fall
3/day each: fly, misty step, telekinesis, gust of wind
1/day each: control weather, teleport
Magic Weapons. The titan's weapon attacks are magical.
Actions
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) piercing damage.
Rock. Ranged Weapon Attack: +16 to hit, range 60/240 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage.
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