Armor Class
11
(leather armor)
Hit Points
12
(5d8 + 10)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Group Tactics. The Villagers has advantage on an attack roll against a creature if at least one other Villager is within 5 feet of the creature.
Fortified Assault. Villagers can attack twice if above half health.
Actions
Farm Tool. The villager attacks aggressively with whatever tool they currently had in hand. Range 5ft, Damage 1d4 slashing.
Throwing Rock. The villager picks up and throws rocks at the attacking creature. Range 15ft, Damage 1d6 Bludgeoning. Villagers attack at disadvantage with creature is within 5ft.
Description
Villagers are peaceful people just trying to get by with there day to day life.
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