Large Construct, Lawful Evil
Armor Class 17 Armored
Hit Points 165 (13d12 + 85)
Speed 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 10
Languages Abyssal, Elvish
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Second Wind (Recharges after a Short or Long Rest). As a bonus action, conqueror can regain 20 hit points.

Superiority Dice. Conqueror has five superiority dice, which are d10s. A superiority die is expended when Conqueror uses it. Conqueror regains all of its expended superiority dice when it finishes a short or long rest.

Maneuvers. Conqueror knows three maneuvers, which are: 

Disarming Attack. When Conqueror hits a creature with a weapon attack, it can expend one superiority die to attempt to disarm the target, forcing it to drop one item of its choice that it’s holding. Conqueror adds the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object Conqueror chose. The object lands at its feet.

 Precision Attack. When Conqueror makes a weapon attack roll against a creature, it can expend one superiority die to add it to the roll. Conqueror can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

Riposte. When a creature misses Conqueror with a melee attack, it can use its reaction and expend one superiority die to make a melee weapon attack against the creature. If Conqueror hits, it adds the superiority die to the attack’s damage roll.

Conqueror can use only one maneuver per attack.

Actions

Multiattack. Warmonger makes two melee weapon attacks.

Rapier. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 +5) piercing damage

Legendary Actions

Conqueror can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Conqueror regains spent legendary actions at the start of his turn.

Movement. Conqueror can move up to its movement speed.

Attack. Conqueror can attack with his weapon.

Description

Once a general in Archfiend Galandolf’s army when he  was ruling the Elven Sovereignty. Now a sentient construct created under Lord Mortrege’s guidance. Acting as a herald of Galandolf’s return, it is known as one of the Four Plights of Mortals. 

Monster Tags: Armor

Habitat: ForestUnderdark

Galandolf

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