Large Undead, Chaotic Evil
Armor Class 13 Studded Leather
Hit Points 82 (7d12 + 37)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
7 (-2)
CHA
5 (-3)
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Two Heads. The zombie has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes four melee attacks.

Shortsword. Melee Weapon Attack: +10 to hit(+6 to hit without Abaddon), reach 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage. 

Lair and Lair Actions

Regional Effects

The region containing Abaddon's lair is in his lower laboratory, which creates one or more of the following effects:

  • The Abomination Zombie has a plus 9 to its max HP
  • The Abomination Zombie has an extra +4 to hit with any attack

If the Abaddon dies, these effects fade immediately.

Sloththeholy