Dive Attack. If the Scoutis flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage to the target.
Flyby. The Scout does not provoke Attacks of Opportunity if it did not start the turn beside the enemy it is moving away from.
Keen Sight. The aviansie scout has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The aviansie scout makes two attacks: one with its Spear and one with its talons.
Spear. Melee Weapon Attack: +6 [roll]1d20+6[/roll] to hit, reach 5 ft., one target. Hit: 5 (1d6+3) piercing damage.
Talons. Melee Weapon Attack: +5 [roll]1d20+6[/roll] to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
Shortbow. Ranged Weapon Attack: +6 [roll]1d20+6[/roll] to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage.
Evasive Maneuvers (1/Short Rest). As a bonus action, the aviansie scout can take the Dash action and move an additional 30 feet.
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