Medium Celestial, Chaotic Neutral
Armor Class 18 sly evasion
Hit Points 170 (16d10 + 82)
Speed 50 ft., Climb 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +8, INT +8
Skills Perception +4, Stealth +4
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force
Senses Darkvision 30 ft., Passive Perception 14
Languages Common and all manner of feline languages like chimera, displacer beast, dragonne, kamadan, sea lion, tabaxi, and weretiger
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Meow back at me. In her cat form or humanoid form, a Cat Lady can use telepathy to talk to any creature capable of understanding any language she herself speaks three times per day for five minutes.

Keen Smell. The Cat Lady has advantage on Wisdom (Perception) checks that rely on smell.

Cat's Eye. Magical darkness doesn't impede a Cat Lady's darkvision.

Always lands on her feet. A Cat Lady is immune to falling damage.

Transform. As a bonus action, a Cat Lady can change between the form of a regular cat and her humanoid form.

Actions

Multiattack. The Cat Lady makes three attacks: One "Bite" and two "Claw it to the ground". Additionally, she can use one bonus action per round.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6 + 6 piercing damage.

Claw it to the ground. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d8+4 slashing damage. If the Cat Lady hits a creature with a claw attack, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Cat Lady can make one more bite attack against it as a bonus action.

Charming Spellcaster. In her humanoid form, a Cat Lady can cast the Spell charm person as a bonus action at 1st, 2nd or 3rd level. Her spellcasting ability is Wisdom (spell save DC 14).
Spell Slots: 3 level 1 slots, 2 level 2 slots, 1 level 3 slot. All spell slots are regained after a long rest.

Reactions

When you take a reaction, you can’t take another one until the start of your next turn.

Purr of cure. After receiving at 10 points of damage or more by a single attack, a Cat Lady can use her reaction to purr, healing herself for 1d6 + 2 HP.

Legendary Actions

Can only be used once per round at the end of another creature's turn. Only one legendary action can be taken per round.

Cats are liquid. Recharge 3 Rounds. The Cat Lady can decide to not be hit by any melee attack that would otherwise hit her until the start of her next turn.

**** this shit I'm out. When in her humanoid form, once a day, a Cat Lady can decide to leave the plane of existence and enter either the Prime Material, Etheral or any Astral Plane, the Happy Hunting Grounds or the House of Nature.

Description

Little is known about the female deitys known as Cat Ladys (by no means to be mistaken for your regular cat-throwing crazy cat lady).
As a rare and languorous being, a Cat Lady will most likely be found at home, occupying a warm space or running around at night time for no apparent reason. For a Cat Lady to leave the comfort of her home plane, quite some motivation is needed.
In the rare cases a Cat Ladys wanders the mortal realm in their human or feline form, she will often be taken for a regularr cat, or - if her shape shiftig ability is discovered - a werecat, a shifter or a cringy anime waifu.
Some Cat Ladys are driven by the urge to aid a wronged feline creature or grant the honor of their attention to a follower of the Cat Lord. Some Cat Ladys just wander the planes out of boredom or curiosity, others are said to have been lured out by a mysterious red spot of light...

"So how comes you are out of yarn? I need to finish my needle work!"
"You won't believe this ... This morning, a woman with cat ears came in, chasing some rodent into my shop, then proceeded to wreak havoc upon the yarn balls. After that she drank a whole gallon of goat milk and fell asleep at the hearth, drooling all over the carpet. When I poked her with a stick, she jumped five feet up in the air, her hair standing on end - then she just vanished into thin air."
"Um. What."
"Yeah, that's what I thought, too."

Monster Tags: NPCMisc CreatureShapechangerfey

Habitat: ForestGrasslandHill

QuitscheenteOfDoom

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