Approaching Darkness. When the Shambler rolls for initiative, it can use its reaction to snuff out any form of nonmagical light within 120ft. of itself and cast Darkness.
Dark Sight. The Shambler can see normally in magical and nonmagical darkness, to a distance of 120ft.
Legendary Resistance (3/day). If the Shambler fails a saving throw, it can choose to succeed instead.
Magic Weapons. The Shambler's Attacks are magical.
Spellcasting. The Shambler's spellcasting ability is Charisma (spell save DC 15). The Shambler can innately cast the following spells, requiring no material components.
1/day: Darkness
Multiattack. The Shambler makes four attacks: three with its tendrils and one with its bite.
Bite. Melee Weapon Attack: +14 to hit, reach 5ft., one target. Hit: 17 (2d8+8) piercing damage.
Tendrils. Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 13 (1d10 + 8) bludgeoning damage.
Stentorious Lament. The Shambler unleashes a maddening screech. Each creature within 30ft that can hear the Shambler must make a DC 19 Wisdom saving throw. On a failed save a creature takes 27 (6d8) psychic damage and moves up to half their speed in a random direction. On a successful save the creature only takes half damage and does not move.
Undulating Withdrawal. The Shambler expels foul vapours and retreats. Each creature within 20ft of the Shambler must make a DC 19 Constitution saving throw. On a failed save the creature takes 27 (6d8) poison damage and cannot take reactions until the beginning of its next turn. On a successful save the creature takes only half as much damage and still can take reactions.
The Shambler can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action can be used at a time and only at the end of another creature's turn. The Shambler regains spent Legendary Actions at the start of its turn.
Move. The Shambler moves up to half of its speed.
Tendrils. The Shambler makes an attack with its tendrils.
Spawn Tentacles. The Shambler spawns one Shambler Tentacle in an unoccupied space within 30ft of itself. The Shambler can have a maximum of three tentacles summoned at a time.
Darkness (2 actions). The Shambler casts Darkness.
Description
All humans have a primordial fear of the dark. A deep-seated fear that is not baseless in its nature. As we are aware on a subconscious level that in the deepest dark, the Shambler awaits.
The Shambler is a primeval nightmare summoned from the darkest recesses of the unknown. It is a star-spawned horror of infinite malignity born from the Void between Worlds that was never meant to be seen by mortal men.
The Shambler is a horrific predator of the dark. It is equipped with writhing tentacles that are able to flay a man alive in seconds. Furthermore it is able to spawn vile tendrils at will, to cut off ways of retreat. Eradicating any illusion of escape from this horror.
The Shambler is a truly nightmarish beast that lurks in the shadows, waiting until all forms of light are extinguished so that it is able to enter our world to hunt its prey and feed its spawn.
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