Armor Class
14
Hit Points
30
(12d6 - 8)
Speed
STR
18
(+4)
DEX
18
(+4)
CON
8
(-1)
INT
2
(-4)
WIS
13
(+1)
CHA
4
(-3)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Thunder
Condition Immunities
Charmed, Frightened, Unconscious
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 11
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Deaf. The Tentacle is unable to hear and cannot make an Wisdom (Perception) checks based on hearing.
Immobile. The Tentacle cannot be pushed or pulled by any means. Additionally, it has disadvantage on all dexterity saving throws.
Shambler Spawn. When the Tentacle starts its turn and is further than 120ft away from the Shambler that spawned it, it dies.
Actions
Multiattack. The Abhorrent Tentacle makes two Lash attacks.
Lash. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Bonus Actions
.
Reactions
Wild Lashing. When a hostile creature enters into melee range of the tentacle, it can make a lash attack against the triggering creature. To do so, the Tentacle must see the creature.







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