Dexterous leap. Opportunity attacks can't be taken against the Banduro. It also adds it's Dexterity modifier to its range for high and long jumps.
Multiattack. The Banduro makes [roll]1d4[/roll] attacks with it's claws. It can replace one of those claw attack with one use of Intimidation At Its Finest.
Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 11 ([roll]3d6+3[/roll]) slashing damage.
Intimidation At Its Finest. The Banduro targets the closest enemy creature to it. The target must succeed on a DC 15 Charisma saving throw or be frightened by the Banduro for 5 minutes or until it ends it's turn more than 60 ft away from it. It also ends if the Banduro uses this action on a different creature. The Banduro can only have one creature frightened in this way.
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