Medium Aberration, Chaotic Evil
Armor Class 18 Natural armour
Hit Points 27 (6d8)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
13 (+1)
WIS
9 (-1)
CHA
20 (+5)
Skills Acrobatics +7, Intimidation +9
Damage Resistances Psychic
Senses Truesight 60ft, Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dexterous leap. Opportunity attacks can't be taken against the Banduro. It also adds it's Dexterity modifier to its range for high and long jumps.

Actions

Multiattack. The Banduro makes [roll]1d4[/roll] attacks with it's claws. It can replace one of those claw attack with one use of Intimidation At Its Finest.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 11 ([roll]3d6+3[/roll]) slashing damage. 

Intimidation At Its Finest. The Banduro targets the closest enemy creature to it. The target must succeed on a DC 15 Charisma saving throw or be frightened by the Banduro for 5 minutes or until it ends it's turn more than 60 ft away from it. It also ends if the Banduro uses this action on a different creature.                                                                       The Banduro can only have one creature frightened in this way. 

euanbigman2009

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