Large Construct, Typically Lawful Good
Armor Class 18 (Metal plateing)
Hit Points 40 (7d8 + 7)
Speed 25 ft., Climb 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
13 (+1)
INT
14 (+2)
WIS
8 (-1)
CHA
10 (+0)
Damage Immunities Cold, Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 6
Languages -- Understands languages of its creator and speaks in a deep menacing voice
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Agile: The golem can dodge up to 4 attacks

Actions

Multiattack. The Golem makes three melee attacks.

Vibrosword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Modified flintlock pistol. Ranged Weapon Attack: +4 to hit, reach 50/90 ft., one target. Hit: 8 (2d6 + 4) Pierceing damage.

Reactions

Retaliate (melee): if it is subject to a melee attack and it misses it will retaliate with a slice from its vibrosword at the attacker.

Retaliate (Ranged): if it is subject to a ranged attack and it misses it will retaliate with a Gunshot at the target from where the attack came from.

Description

This unique-looking golem is made of metals like iron, steel or whatever else you can find as a good metal to use, they are then imbued with a soul gem that allows them to have sentience

technosoul

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