Huge Giant (Chromatic), Neutral Evil
Armor Class 17 rough hind
Hit Points 69 (2d4 + 1)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
13 (+1)
INT
9 (-1)
WIS
5 (-3)
CHA
7 (-2)
Saving Throws STR +7
Damage Vulnerabilities Bludgeoning, Fire, Lightning
Damage Immunities Cold
Condition Immunities Blinded, Deafened, Incapacitated
Senses Passive Perception 10
Languages troll
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. rock club Attack: +5 to hit, reach 10 ft., 1 target. Hit: (2d4 + 10) [bludgeoning ] damage. 

Action Ranged Attack. rock spear Attack: +4to hit, range 90 ft., 1 target. Hit:   (1d4 + 12) [spearing] damage.

Bonus Actions

can pick up a meduim sized rock and throw it 60 ft.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

does not like it when it cannot see all enemies  at once. tends to focus on one enemy then proceed to kill it, then moving on to the next one.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberationmonstrosity

Habitat: Urban

trisrora_the_druid

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