Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Fortified. The Armored Giant Boar has advantage on saving throws against being grappled and proned.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 2d6 + 3 slashing damage.
Commanding Shout. The Armored Giant Boar rolls 1d6+6 and gains that heath until his next turn. Creatures have to make a DC 10 Intimidation check and if failed they are stunned until their next turn.
Description
Giant boars have been captures and tamed by royals and undead alike t be armored and used for fighting on both open combat and gladiatorial bouts.
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